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Channel: Comments on A Heap-Based C# Priority Queue Optimized for A* Pathfinding
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By: Pieter Geerkens

FYI: I have been building a pathfinder for my HexgridUtilities library, and recently added an ALT (A* with Landmark Triangulation) implementation. This resulted in an 80-fold (yes, eighty!) speed...

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By: Pieter Geerkens

I saw about 5-10% time reduction using the HOT-queue implementation, which is less tan the 30-50% I anticipated; I may have an inefficiency somewhere in the code. The preprocessing of my 760×420 map...

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By: BlueRaja

Hey Pieter – thanks for the response! ALT is one of many techniques that can be used to speed up A* pathfinding. Some (like ALT) require expensive pre-processing, others require none. They are not all...

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By: DanglingNeuron

Do you have an A* implementation in C# that can use this priority queue? I need A* for a tank game I am working , th elevels are simple, 100×100 units flat 2d surface with walls and obstacles. I have...

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